Well I've been playing Just Cause 2 on and off for about 5 hours of game time now, good enough for some initial observations.
First off, this game is booring! There is very little varity in the weapon types, vehicle selection, enemy encounters or mission goals. Everything feels the same no matter where you go, and you will go a lot of places.
That brings me to the second point, the map is too freaking BIG! I'm actually fond of of sandbox style games, and I've played a fair number of them and they usually have the same issue. Moving from one end of the map to another takes forever. This can be ameliorated with fast travel options but in Just Cause 2 it can only take you to places you have been before, and once you get there you will discover that getting to the next interesting place takes a long time. Now the game does have some vehicles you can try and take advantage of such as helicopters, and planes but when flying you will discover that the lush tropics are actually pretty barren of locations and unique things to do.
There a a ton of little out of the way small towns, and each seems to be like the next. You do sometimes encounter enemy installations like radar stations, comm towers, and antennas. Destroying these gets you a message that enemy communications have been effected but there is no effect on the game world. Enemies will still call in air strikes and radio for backup even when you've gone to the trouble to destroy every communication tower in the area. Is having our actions actually have an effect too much for the programmers?
Now that I've mentioned it, lets talk about the enemy helicopters. These things will stick to your ass like glue, raining down an infinite number of bullets and rockets. You can try to hijack them, but what usually happens is that while your hijacking one, another will come by and attack you and the copter you're on resulting in the destruction of your new ride. Oh, and trying to shoot down the copter yourself is almost an exercise in futility. Your weapons seem to do so little damage that it's worthless just to try.
While I'm talking about vehicles let me talk about the driving controls. How do controls be twitchy and stiff at the same time? If you haven't played then it's kinda hard to explain but the vehicle controls are just awful, somebody needs to go back to school and relearn how to program controls.
Lets now talk about mission type, there seems to be three of four mission styles and they just get cycled, go there push a button, be a turret defender for a little while and repeat. I want some freaking variety here people!
There's one thing that bothered me playing this game and it took me a little while to figure it out. This game is trying to be a poor mans Mercenaries 2. Merc 2 is a sand-box style game where you basically accomplish missions for hire and destroy a lot of things. There's even a cammiao by Merc 2 character Jennifer-Mui in Just Cause 2. The thing is Merc 2 had a better sense of style, size, and was all around just far more fun. You could call in air strike from your crazy Russian Mig pilot, get supplies from your Crazy Irish helicopter pilot, or call in favors from the various factions you work for. It just seemed like a much bigger game, but it still much more fun and playable.
My final verdict is, give this game a rental but save yourself the dough and don't buy it.
annoyed